Cubit Studios showed off its Infinitesimals sci-fi game with tiny characters and some very big bugs.
It’s an upcoming third-person sci-fi action-adventure which will be published in 2026 by Epic Games Publishing. You’re kind of like a bug yourself, and you’re pitted against some much bigger ones.
I got a demo from Cubit Studios at the Epic Games booth at the Summer Game Fest Showcase on Sunday. James McWilliams, founder of Cubit Studios and game director for Infinitesimals, and Mickaël Fourgeaud, cofounder of Cubit Studios and lead developer for Infinitesimals, walked me through it.
We didn’t have a lot of time, so they took me through at a speedy pace. Infinitesimals is a third-person action-adventure game where players assume the role of the leader of an elite alien squadron stranded on a mysterious planet after a catastrophic crash. The Unreal Engine 5 visuals are awesome.

But on this planet, the player character is barely the size of an insect — about eight millimeters tall. And players must navigate an enormous world filled with towering terrain, giant local wildlife and deadly machines. As they search for the missing members of their team and uncover the fate of the vanished colony they were meant to join, they’ll face the relentless threat of the Hunter Gatherers, the mechanical sentinels that dominate the landscape.
“The starting mystery is what’s happened to everyone,” said McWilliams.
I started out experiencing the lush vegetation of the planet through the eyes of miniature hero, Captain Awkney Relinrake. He’s got a very British accent, which brings a sense of humor to the situation. In the world, seemingly familiar environments become gigantic landscapes, and they must traverse subterranean ruins, explore dense forest foliage, and fight enemies on foot or in the air with your jetpack. Players can also cover large distances quickly with the POD, their versatile combat vehicle.
Brave adventurers might fight off against hostile fauna and the massively deadly machines in dynamic and cinematic combat. Upgrade alien weaponry and deploy strategic use of stealth to evade detection. Or you can choose to hide. The choice is up to the player. Players must come face to face with creatures like they’ve never seen before as they adapt to a world where the player is outsized but never outmatched.
It’s a cinematic, character-driven story. As the leader of a once-elite squadron torn apart by disaster and scattered across a hostile world, players must locate, rescue and reunite their crew to rebuild their strength and bring the fight to the hostile machines hunting them down. This is not so fun considering the humans spent about 100 years on their journey to get to the research colony.
Explore the emotional journey of Awkney and his crew as they navigate loss and hope for a new future in a rich sci-fi story.
Cubit Studios is an indie team with a mission to design bold and entertaining experiences. They take pride in delivering rich and polished experiences that their fanbase can enjoy and immerse themselves into.
Infinitesimals is set to launch in 2026 for PC via Epic Games Store, PlayStation 5 and Xbox Series X|S. Infinitesimals is available to wishlist on each platform.
Origins

McWilliams said the concept started in 2013 with concepts, animations, videos and music. But he didn’t start full time on it until 2019 and then start expanding the team with funding from the United Kingdom government. And it was 2020 that proper development began after Epic Games decided to fund the whole game.
McWillams said the inspiration came from his fascination with nature and the combination of macro scale and small things. He also liked sci-fi and the design of characters on the insect level.
Hands-on preview

I wasn’t so nervous at first until McWilliams told me that he recommended I hold my weapon in my hand and use the D pad to select it just so I could walk through the opening forest terrain.
“There’s no objection in the game if you choose not to fight the animals if you don’t want to. It’s just wildlife. So you can kill it if you want, or you can just fly over it. It’s totally up to you,” McWilliams said.
I had some trouble getting through the rocks and flora, since I was so small. The demo was on rails for the sake of speed, but I moved around in a speedy way and you can pretty much go anywhere. I had to use a scanning tool to listen for signs of life like radio waves, sensors, radar emissions and more. Soon enough, we came upon a building, and I could scan the building for its electrical system.
McWilliams pointed to a keypad by a hangar door. I had to watch out not only for big bugs at this point, but robotic soldiers as well with things like armor and auto turrets. I turned a few corners and got ambushed by the turrets. There were also some bugs with bulb-like heads. I had to shoot them precisely in the eyes or head, depending what it was I was shooting at.
As a small soldier, you are always very mobile, and you can use a jet pack to get out of trouble. You can carry a drone or a rocket pack. You can upgrade and change your armor. The guns are also customizable, with different attachments like suppressors, optics and stocks.
In the mission, I had to find a hatch and descend into the commander’s office. On a desk, there was a key card that I needed. I grabbed it and moved on. I opened up the communications with my team and they made their way to pick me up. But it turned out that the enemy robots arrived first. I had to shoot them out of the sky before my team showed up. I got an evac and all was good with the world.
I liked the quality of the visuals, the story and the combat. Looking forward to this one.